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Tradigital Blender by Roland Hess

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CHAPTER 7

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Fine Tuning Motion

Overlapping Action

We mentioned in the previous chapter that our animation was still lacking something important. Even with the proper poses, timing, and velocities, all of the bones within any particular motion were moving at once. That might not sound like a problem, but consider the following example.

In Fig. 7.1, Smith is hurling a ball. If this were done in the fashion of the animation we’ve completed so far, his arm, body, and legs would all move at once and at the same rates. In real life though, someone who is throwing a pitch like this shows something a lot more like Fig. 7.2. The motion begins with the ...

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