CHAPTER 10

Lighten Up: Capital Expenditure and Intellectual Property

When did interactive video games morph from a pastime that angered parents to a lucrative profession? Maybe if you were good at Space Invaders or Ms. Pacman, someone might buy you a beer, but today, professional video gaming is a huge global industry. Esports teams from Korea to France, in India and the United States compete around the world in games like League of Legends, CS: GO, Hearthstone, Super Smash Bros., Overwatch, Dota 2, Rocket League, Fortnite, PUBG, StarCraft II, and Call of Duty. When the league around the game Overwatch announced it would add teams, communications giant Cox and a partner paid an estimated $30–$60 million to get Atlanta into the first expansion ...

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