Chapter 26. Artifacts

Artifacts live in the material world of bits and therefore are an important building block in modeling the physical aspects of a system. An artifact is a physical and replaceable part of a system.

You use artifacts to model the physical things that may reside on a node, such as executables, libraries, tables, files, and documents. An artifact typically represents the physical packaging of otherwise logical elements, such as classes, interfaces, and collaborations.

Getting Started

The end product of a construction company's work is a physical building that exists in the real world. You ...

Get The Unified Modeling Language User Guide, 2nd Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.