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Unity 2017 Mobile Game Development
book

Unity 2017 Mobile Game Development

by John P. Doran
November 2017
Beginner to intermediate content levelBeginner to intermediate
360 pages
6h 40m
English
Packt Publishing
Content preview from Unity 2017 Mobile Game Development

Conventions

In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning. Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "Rename the sphere to Player and set the Transform component's Position to (0, 1, -4)."

A block of code is set as follows:

/// <summary>/// Update is called once per frame/// </summary>void Update (){   // Check if target is a valid object   if (target != null)   {      // Set our position to an offset of our target      transform.position = target.position + offset; // Change the rotation to face target ...
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Publisher Resources

ISBN: 9781787288713Supplemental Content