Skip to Content
Unity 2017 Mobile Game Development
book

Unity 2017 Mobile Game Development

by John P. Doran
November 2017
Beginner to intermediate content levelBeginner to intermediate
360 pages
6h 40m
English
Packt Publishing
Content preview from Unity 2017 Mobile Game Development

Summary

There we have it! A solid foundation, but just that, a foundation. However, that being said, we covered a lot of content in this chapter. We discussed how to create a new project in Unity, we built a player that will move continuously, as well as take inputs to move horizontally. We then discussed how we can use Unity's attributes and XML comments to improve our code quality and help us when working with teams. We also covered how to have a moving camera. We created a tile-based level design system, where we created new tiles as the game continued, randomly spawning obstacles for the player to avoid.

Throughout this book, we will explore more that we can do to improve this project and polish it, while adapting it to being the best ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Holistic Mobile Game Development with Unity

Holistic Mobile Game Development with Unity

Penny de Byl
Hands-On Unity 2020 Game Development

Hands-On Unity 2020 Game Development

Nicolas Alejandro Borromeo

Publisher Resources

ISBN: 9781787288713Supplemental Content