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Unity 2017 Mobile Game Development
book

Unity 2017 Mobile Game Development

by John P. Doran
November 2017
Beginner to intermediate content levelBeginner to intermediate
360 pages
6h 40m
English
Packt Publishing
Content preview from Unity 2017 Mobile Game Development

Summary

With that, we've covered the main ways in which games are controlled when working on mobile devices. In this chapter, we have touched on how we can use mouse inputs, touch events, gestures, and the accelerometer to allow players to interact with our game.

In the next chapter, we will explore the other main way that players interact with a game by diving into the world of user interfaces and creating menus that can be enjoyed, no matter what device the person is playing a game on.

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Publisher Resources

ISBN: 9781787288713Supplemental Content