November 2017
Beginner to intermediate
360 pages
6h 40m
English
One of the many things we'd like to know about our players is how they are actually playing the game. Are users skipping our tutorial? To keep track of how players go through a series of events, we have funnels. Funnels help us to identify where drop-offs happen in your game.
If you happen to see a large number of people not getting to a certain step, you can assume that something that happened in the preceding step is causing people to stop playing your game.
Funnels are based on the concept of custom events that we used in the previous two sections of this chapter:
Right now, there are no funnels set up, so we should create one.