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Unity 2017 Mobile Game Development
book

Unity 2017 Mobile Game Development

by John P. Doran
November 2017
Beginner to intermediate content levelBeginner to intermediate
360 pages
6h 40m
English
Packt Publishing
Content preview from Unity 2017 Mobile Game Development

Putting it all together

With all of the stuff we've been talking about, we can now have the final version of the script, which looks like the following:

using UnityEngine;   /// <summary> /// Responsible for moving the player automatically and  /// reciving input. /// </summary> [RequireComponent(typeof(Rigidbody))] public class PlayerBehaviour : MonoBehaviour {     /// <summary>     /// A reference to the Rigidbody component     /// </summary>     private Rigidbody rb;      [Tooltip("How fast the ball moves left/right")]     public float dodgeSpeed = 5;           [Tooltip("How fast the ball moves forwards automatically")]     [Range(0, 10)]     public float rollSpeed = 5;      /// <summary>     /// Use this for initialization     /// </summary>     void Start ()    {  // Get access to ...
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Publisher Resources

ISBN: 9781787288713Supplemental Content