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Unity 2017 Mobile Game Development
book

Unity 2017 Mobile Game Development

by John P. Doran
November 2017
Beginner to intermediate content levelBeginner to intermediate
360 pages
6h 40m
English
Packt Publishing
Content preview from Unity 2017 Mobile Game Development

Summary

With that, we've gotten a good foundation to build on when creating UI elements for a mobile game. We first covered how to create a title screen making use of Buttons and Text objects. We then covered how to use Panels and Panels, Button, Text, and Layout Groups to make your menus adapt to the size of your elements. We also touched on Layout Groups and how they can arrange our objects to fit in a pleasing manner. Finally, we integrated the pause menu into our game itself and made it work with everything in our project. We will be revisiting these concepts in later chapters, so keep these explanations in mind.

In the next chapter, we will dive into monetization and take a look at just how we can add Unity Ads to our project.

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Publisher Resources

ISBN: 9781787288713Supplemental Content