Skip to Content
Unity 2017 Mobile Game Development
book

Unity 2017 Mobile Game Development

by John P. Doran
November 2017
Beginner to intermediate content levelBeginner to intermediate
360 pages
6h 40m
English
Packt Publishing
Content preview from Unity 2017 Mobile Game Development

Summary

With that, we've gotten a good foundation on how to add ads to our game. Hopefully, you can see how easy it is to implement and can think of new ways to engage players to have the best experience possible. Over the course of this chapter, we discovered how to set up Unity Ads. We then saw how we could create simple ads and then learned how to react to the player's actions with ad callback options. Afterward, we saw how we could add in rewards for players using opt-in advertisements to the game and added a cooldown to the system to make the game less annoying for players.

While this is a valid way to monetize our games, we will dive into the other most popular form of in-game monetization in the next chapter: in app purchases.

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Holistic Mobile Game Development with Unity

Holistic Mobile Game Development with Unity

Penny de Byl
Hands-On Unity 2020 Game Development

Hands-On Unity 2020 Game Development

Nicolas Alejandro Borromeo

Publisher Resources

ISBN: 9781787288713Supplemental Content