July 2018
Beginner
484 pages
9h 36m
English
This chapter continues with the previous one and completes the AI project by focusing on the theory and related coding underpinning an intelligent enemy. The enemy will demonstrate three main behaviors: patrolling, chasing, and attacking. In this chapter, we will dive into the following topics:
The starting project and assets can be found in the book companion files in the Chapter08/Start folder. You can start here and follow along with this chapter if you don't have your own project already.
Let's now start developing enemy AI by thinking ...