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Unity 2018 Cookbook - Third Edition
book

Unity 2018 Cookbook - Third Edition

by Matt Smith, Chico Queiroz, Jate Wittayabundit
August 2018
Intermediate to advanced
794 pages
28h 4m
English
Packt Publishing

Overview

"Unity 2018 Cookbook" is your hands-on guide to learning 2D and 3D game development using the Unity game engine. With over 160 practical recipes, this book demonstrates how to use Unity 2018's features, like Shader Graph, Mecanim, Cinemachine, and AI navigation, to build professional and creative games efficiently.

What this Book will help me do

  • Create interactive UI systems for games using Unity's UI tools.
  • Develop realistic animations with Mecanim for 2D and 3D characters.
  • Implement advanced shaders using Unity's Shader Graph tool.
  • Use Unity's AI tools for navigation and nonplayer character (NPC) behaviors.
  • Utilize the Cinemachine and Timeline features for dynamic camera control.

Author(s)

Matt Smith and Francisco Queiroz bring their deep experience in game design and Unity development to this comprehensive cookbook format. As seasoned Unity developers and educators, they present practical, accessible solutions for game developers of varying expertise. Their collaborative approach ensures the book stays focused, practical, and up-to-date with Unity's capabilities.

Who is it for?

This book is ideal for game developers and programmers who are familiar with the basics of Unity and C# and want to advance their knowledge. If you're looking to utilize Unity 2018's latest features or want practical solutions to common game design challenges, this book will help you achieve your goals. It is suitable for indie developers, students, or professionals aiming to refine their skills and take their projects to the next level.

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Publisher Resources

ISBN: 9781788471909