What this book covers

Chapter 1, Displaying Data with Core UI Elements, is filled with User Interface (UI) recipes to help you increase the entertainment and enjoyment value of your games through the quality of the visual elements displaying text and data. You'll learn a wide range of UI techniques, including displaying text and images, 3D text effects, and an introduction to displaying text and image dialogues with the free Fungus package.

Chapter 2, Responding to User Events for Interactive UIs, teaches you about updating displays (for example basic on timers), and detecting and responding to user input actions, such as mouseovers, while the first chapter introduced code UI for displaying values to the user. Among other things, there are ...

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