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Unity 2018 Cookbook - Third Edition
book

Unity 2018 Cookbook - Third Edition

by Matt Smith, Chico Queiroz, Jate Wittayabundit
August 2018
Intermediate to advanced
794 pages
28h 4m
English
Packt Publishing
Content preview from Unity 2018 Cookbook - Third Edition

How to do it...

To save Unity Asset Bundles, do the following:

  1. Create a new 3D Unity project.
  2. Import the provided image file (into a new folder named Textures).
  3. Create a new Cube (named Cube-1) in the scene, and apply the imported texure image.
  4. In the Project window, create a new folder and rename it Prefabs.
  5. In the Project folder Prefabs, create a new empty Prefab named cube.
  6. From the Scene panel, drag GameObject Cube-1 over the Prefab cube in Project folder Prefabs. The prefab should turn blue and now be a file storing the properties of GameObject Cube-1.
  7. With the file cube selected in the Project panel, go to the bottom of the Inspector panel and create a new AssetBundle, naming it chapter11. See the screenshot illustrating this:
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Publisher Resources

ISBN: 9781788471909