To save Unity Asset Bundles, do the following:
- Create a new 3D Unity project.
- Import the provided image file (into a new folder named Textures).
- Create a new Cube (named Cube-1) in the scene, and apply the imported texure image.
- In the Project window, create a new folder and rename it Prefabs.
- In the Project folder Prefabs, create a new empty Prefab named cube.
- From the Scene panel, drag GameObject Cube-1 over the Prefab cube in Project folder Prefabs. The prefab should turn blue and now be a file storing the properties of GameObject Cube-1.
- With the file cube selected in the Project panel, go to the bottom of the Inspector panel and create a new AssetBundle, naming it chapter11. See the screenshot illustrating this: