How to do it...

To apply a Normal Map to a Material, follow these steps:

  1. Import battery.fbx and its Albedo and Specular Textures to your project.
  2. Add an instance of your 3D model in the Scene by dragging asset battery from the Project panel into the Scene (or Hierarchy) panel.
  3. In the Project panel, select model asset battery. In the Inspector, click the Materials button and then click Extract Materials... You should now have a Material asset file in the Project panel named BatteryMaterial.
  4. Select BatteryMaterial, and change the Shader to Standard (Specular setup). Drag the Battery_albedo Texture from the Project panel into the Albedo Texture slot in the Inspector. Drag the Battery_specular Texture from the Project panel into the Specular ...

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