To apply a Normal Map to a Material, follow these steps:
- Import battery.fbx and its Albedo and Specular Textures to your project.
- Add an instance of your 3D model in the Scene by dragging asset battery from the Project panel into the Scene (or Hierarchy) panel.
- In the Project panel, select model asset battery. In the Inspector, click the Materials button and then click Extract Materials... You should now have a Material asset file in the Project panel named BatteryMaterial.
- Select BatteryMaterial, and change the Shader to Standard (Specular setup). Drag the Battery_albedo Texture from the Project panel into the Albedo Texture slot in the Inspector. Drag the Battery_specular Texture from the Project panel into the Specular ...