To configure an Avatar skeleton, follow these steps:
- Import the MsLaser@T-Pose.fbx and Swat@rifle_aiming_idle.fbx files into your project.
- Select the MsLaser@T-Pose model from the Project panel.
- In the Inspector, under MsLaser@T-Pose Import Settings, activate the Rig section. Change Animation Type to Humanoid. Then, leave Avatar Definition as Create From this Model. Now, click Apply to apply these settings. Finally, click on the Configure... button:
- The Inspector will show the newly created Avatar. Observe how Unity correctly mapped the bones of our character to its structure, assigning, for instance, the mixamoRig:LeftForeArm ...