To create a platform game with Tiles and Tilemaps, follow these steps:
- Create a new Unity 2D project.
- Import the provided images.
- The tile Sprites we've using for this recipe are 128 x 128 pixels. It's important to ensure that we set the pixels per unit to 128, so that our Sprite images will map to a grid of 1 x 1 Unity units. Select all the Sprites in the Project | DesertTilePack | Tile folder, and in the Inspector set Pixels per Unit to 128:
- Display the Tile Palette panel, by choosing menu: Window | 2D | Tile Palette.
- In the Project panel, create a new folder named Palettes (this is where you'll save your TilePalette