August 2018
Intermediate to advanced
794 pages
28h 4m
English
We can create objects whose meshes are defined as more expensive for NavMeshAgents to travel across, helping AI-agent behavior be more realistic in terms of choosing faster paths that avoid Water, Mud, and so on.
To create a custom NavMesh Area (we'll pretend it's mud) with a higher travelling cost, do the following:

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