August 2018
Intermediate to advanced
794 pages
28h 4m
English
You have added a new UI TextMeshPro Text GameObject to a scene. You chose one of the SDF fonts, and an outline material preset. You then adjusted settings for the face (inner part of each character), outline, and drop shadow (Underlay).
There are hundreds of settings for a TextMeshPro component, and therefore much experimentation may be required to achieve a particular effect.
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