August 2018
Intermediate to advanced
794 pages
28h 4m
English
Learn more about the LogAssert Unity Script reference in the Unity documentation:
The method for unit testing C# events is adapted from a post on philosophicalgeek.com:
The delegate-event publishing of health change events in this health bar feature is an example of the Publisher-Subscriber design pattern. Learn more about design patterns and their implementations for Unity games in Chapter 17, Extra Features and Design Patterns.
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