August 2018
Intermediate to advanced
794 pages
28h 4m
English
Text-based external data is very common and very useful as it is both computer- and human- readable. Text files may be used to allow non-technical team members to edit written content or for recording game performance data during development and testing. Text-based formats also permit serialization—the encoding of live object data suitable for transmission, storing, and later retrieval.
Unity treats all of the following (and also C# scripts) as Text Assets:
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