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Unity 2018 Cookbook - Third Edition
book

Unity 2018 Cookbook - Third Edition

by Matt Smith, Chico Queiroz, Jate Wittayabundit
August 2018
Intermediate to advanced
794 pages
28h 4m
English
Packt Publishing
Content preview from Unity 2018 Cookbook - Third Edition

Introduction

Text-based external data is very common and very useful as it is both computer- and human- readable. Text files may be used to allow non-technical team members to edit written content or for recording game performance data during development and testing. Text-based formats also permit serialization—the encoding of live object data suitable for transmission, storing, and later retrieval.

Unity treats all of the following (and also C# scripts) as Text Assets:

  • .txt: Plain text file
  • .html, .htm: HTML page markup (HyperText Markup Language)
  • .xml: XML data (eXtensible Markup Language)
  • .bytes: Binary data (accessed through bytes property)
  • .json: JSON (JavaScript Object Notation)
  • .csv: CSV (Comma Separate Variable)
  • .yaml: YAML Ain't ...
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Publisher Resources

ISBN: 9781788471909