Skip to Main Content
Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced content levelIntermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

How to do it...

  1. We first create a new Post Processing Profile by right-clicking within the Assets | Chapter 1 folder in the Project window and then selecting Create | Post Processing Profile. Once selected, it will allow us to rename the item. Go ahead and set the name to FilmicProfile:
If you happen to not enter the name correctly, you can rename an item from the Project tab by clicking on the name and then clicking again.
  1. Once created, you should notice that, when selected, the Inspector window will now contain a button that says Add effect... (as you can see in the preceding image), which will allow us to augment what is normally drawn ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Unity 2021 Shaders and Effects Cookbook - Fourth Edition

Unity 2021 Shaders and Effects Cookbook - Fourth Edition

John P. Doran
Unity 2018 Cookbook - Third Edition

Unity 2018 Cookbook - Third Edition

Matt Smith, Chico Queiroz, Jate Wittayabundit
Unity 3D Game Development

Unity 3D Game Development

Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Publisher Resources

ISBN: 9781788396233Supplemental Content