Creating 3D Objects, Terrains, Textures, and Materials

3D games need 3D objects in their scenes! In this chapter, we will explore different ways of adding 3D objects to our scenes, including the following:

  • Using and adapting the built-in 3D primitives that Unity offers, such as cubes and cylinders
  • Importing 3D models from third parties, and converting other modeling formats into .fbx format, the easiest format to use in Unity
  • Creating our own 3D object geometry from scratch using the ProBuilder tools that are now built into the Unity Editor
  • Creating and customizing 3D Terrain objects using the built-in Unity Terrain tools

In addition to this, the use of textures and materials changes how a 3D object is displayed to the user. In this chapter, ...

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