Configuring imported animations in Unity Inspector
Before we end this chapter about Maya and Unity, there is one last step we must take care of configuring imported animations in Unity Inspector. This is the topic of our next recipe.
Again, we pick up from where we left the previous lesson. Open Unity and select the animated FBX file in the project panel.
- With the animated FBX file selected in the project panel, go to Inspector and access the Model tab. Since we are only interested in the animation data stored in this file, we will basically unflag most of the options that we set when we imported the static model. Use the following screenshot as a reference and then click on Apply:
- Now we move on to the Rig tab. As the ...