Packt_Animator from the
Project panel to open the Animator panel in Unity. If you messed up a little with it, delete anything except the default Idle node.
- Create three new empty states by right-clicking anywhere in the Animator window, then select Create State and Empty, as shown in the following screenshot. Name them runRight, runLeft, Idle and Jump.
- Add the run animation clip to both runRight and runLeft states, as shown in the following screenshot:
- Lastly, add the jump_pose clip to the Jump