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Unity 2D Game Development by Dave Calabrese

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Chapter 1. Introduction to the 2D World of Unity

In this chapter, we will dive into the two-dimensional world of Unity. We will cover the following topics:

  • Introduction to Unity's native 2D support
  • Sprite sheets, sprites, and sprite animations
  • 2D movements

Remembering the past to build the future

Sometimes, the best way to go forwards is to go backwards. Science advances by learning how things worked in the past then improving upon them. Video games are quite the same in that they learn how things worked in the past, improve them, and then double the explosions. Although the actual improvement of games is in the eyes of the beholder, few can argue the extreme advancements that have been made in game technology—both visually and in capability.

Today, ...

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