O'Reilly logo

Unity 3 Game Development HOTSHOT by Jate Wittayabundit

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Game over-Wrapping it up

We just created a simple 2D platform game, and it is our first piece to get started with Unity. In this chapter, we have learnt how to manage a sprite animation by adjusting the Tiling and Offset of the material. We have gone through the MonoDevelop scripting editor and created a JavaScript class. Also, we have learnt the basics of how to use Input Manager, Physics Raycast, Gizmos, and Collider. Finally, we have attached the sound effect and a restart button to our game. Let's take a look at what we have:

Game over-Wrapping it up

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required