Are you ready to go gung ho? A Hotshot challenge
Now, we learned the basic concepts of how to write a custom shader by using surface shader in Unity 3. Why don't we try out something to get more familiar with it by playing with the properties to get a different type of rendering style?
- Adjust a value in the material editor in our shader to create a different lighting color and effect
- Create the new ramp texture and apply it to the shader to see the new result of just changing the ramp texture
- Try taking out some properties and using new properties such as cube and so on
- Try changing some parameters in the custom lighting function by adding a different method to calculate the lighting direction
- Adjust some equations by changing plus to multiple or have ...