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Unity 3 Game Development HOTSHOT by Jate Wittayabundit

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Chapter 4. Add Character Control and Animation to our Hero/Heroine

Here we are in part two of Hero/Heroine. In this chapter, we will make our character come to life by using the animation script to control our character to walk, jump, and run with smooth transition from one animation to another.

We will learn how to set up the animation clip for our imported 3D model, understanding the concept of a built-in third-person controller, and creating a custom third-person controller and camera, which is similar to the built-in third-person controller script. This way we will obtain a good understanding of the built-in script and can adapt it to use for the specific extra controller or animation later on.

Mission briefing

We will create a basic custom third-person ...

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