In this chapter, we just created the
Waypoints for the enemy to follow. We also created the enemy AI that can jump, run towards the player, walk, and stop for a certain time—by creating the
AIController script. This script used the mix of
CharacterControl script from Project 4, The Hero/Heroine Part II—Animation and Controls, and
New3PSController script from the Project 5, Creating a Rocket Launcher.
We also learned more about the
Gizmos() function to display the visual of our
Waypoints empty game object by using
Finally, we learned how to use the
GUI.BeginGroup() function to mask and show the hit-point UI object for the player and the enemy.
So, let's take a ...