Time for action - flex those GUI muscles
Let's take a trip down memory lane to the previous chapter, where we became OnGUI
ninjas. We'll use the GUI techniques we already know to display the two bars, and shrink the foreground bar as time runs out.
- In the
DoCountdown
function, calculate the percentage of time elapsed by comparing thestartTime
and thetimeRemaining
values:function DoCountdown() { timeRemaining = startTime - Time.time; percent = timeRemaining/startTime * 100; if (timeRemaining < 0) { timeRemaining = 0; isPaused = true; TimeIsUp(); } ShowTime(); }
- Store the initial width of the
clockFG
graphic in a variable calledclockFGMaxWidth
in theStart
function:function Start() { startTime = 120.0; clockFGMaxWidth = clockFG.width; }
- Create ...
Get Unity 3D Game Development by Example now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.