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Unity 3.x Game Development Essentials by Will Goldstone

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Setting up the outpost model

In the Project panel, open the Book Assets folder and within the Models folder, select outPost. We'll use the FBXImporter component in the Inspector to adjust settings for the outpost. Aside from the defaults, ensure that:

  • Under MeshesScale Factor is set to 1.5, and Generate Colliders and Generate Lightmap UVs are selected
  • Under MaterialsGeneration is set to Per Texture
  • Under AnimationsSplit Animations is selected

Now using the table based area at the bottom of the Animations section, add three animation clips by clicking on the + (Plus symbol) button to the right:

Setting up the outpost model

The first animation is automatically named idle, which ...

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