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Unity 3.x Game Development Essentials by Will Goldstone

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Finishing touches

In this section we will add some final polish to our game in order to make sure the player feels like they are playing a finished game. These extra flourishes may not be essential to gameplay, but will help to flesh out the game as a product.

We will look at:

  • Adding particles to the volcano in our Island scene
  • Adding a visual trail to the thrown coconuts in our Island scene

Volcano!

In Chapter 3, we built an island terrain with the terrain editor, including a corner of the island dedicated to a volcano mouth. To make this volcano seem a little more realistic, we'll add a plume of smoke and an audio source using a 3D sound in order to create a proximity-based sound of the volcano bubbling with molten lava. By adding both the audio ...

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