When last we left Ticker Taker, our slightly demented hospital-themed keep-up game, we had two hands bouncing a heart on a dinner tray. The game mechanic was pretty functional, but we hadn't fully delivered on the skin. If Ticker Taker is about a nurse rushing a heart to the transplant ward, then where is the hospital?
In this final chapter we'll:
Use the dual-camera technique from Shoot the Moon to render a fully-3D environment
Set up a movable lighting rig for our Scene
Dive into Unity's animation tools to animate Game Objects
Publish a Unity game so that we can unleash our masterpieces on an unsuspecting public
To get started, open the last version of the Ticker Taker game. You can also copy the game files to ...