In Project 4, Add Character Control and Animation to Our Hero/Heroine, we imported the FBX file with multiple animation clips attached. However, in this project, we shall import the animation clips using another method. This method entails using multiple
FBX files, with each file containing a separate animation clip. The concept behind this method is that you can create separate model files and name them using the convention
modelName@animationName.fbx. For example, if you have the main model,
robot.fbx, you will need to name this as
firstname.lastname@example.org to create an idle animation clip.
The advantage of this method is that we can have multiple animators working on the same model with the different ...