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Unity 4 Game Development HOTSHOT by Jate Wittayabundit

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Setting up a character animation and animator controller

In Project 4, Add Character Control and Animation to Our Hero/Heroine, we imported the FBX file with multiple animation clips attached. However, in this project, we shall import the animation clips using another method. This method entails using multiple FBX files, with each file containing a separate animation clip. The concept behind this method is that you can create separate model files and name them using the convention modelName@animationName.fbx. For example, if you have the main model, robot.fbx, you will need to name this as robot@idle.fbx to create an idle animation clip.

Tip

The advantage of this method is that we can have multiple animators working on the same model with the different ...

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