Mixing animations is a great way of adding complexity to your animated characters without requiring a vast number of animated clips. Using Layers and Masks, we can combine different animations by playing specific clips for specific body parts of the character. In this recipe, we will apply this technique to our animated character, triggering animation clips for firing a rifle and throwing a grenade with the character's upper body, while keeping the lower body moving or idle, according to the player's input.
For this recipe, we have prepared a project named
MixamoProject, containing several assets such as levels, animated characters, and props. You can find it inside the
0423_05_codes folder. ...