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Unity 4.x Game AI Programming by Thet Naing Swe, Aung Sithu Kyaw, Clifford Peters

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AI techniques

In this section, we'll walk through some of the AI techniques being used in different types of games. We'll learn how to implement each of these features in Unity in the upcoming chapters. Since this book is not focused on AI techniques itself, but the implementation of those techniques inside Unity, we won't go into too much detail about these techniques here. So, let's just take it as a crash course, before actually going into implementation. If you want to learn more about AI for games, there are some really great books out there, such as Programming Game AI by Example by Mat Buckland and Artificial Intelligence for Games by Ian Millington and John Funge. The AI Game Programming Wisdom series also contain a lot of useful resources ...

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