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Unity 4.x Game AI Programming by Thet Naing Swe, Aung Sithu Kyaw, Clifford Peters

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Chapter 3. Random and Probability

In this chapter, we are going to look at how the concepts of probability can be applied to game AI. This chapter will be more about generic game AI development techniques in random and probability topics, and less about Unity3D in particular. Moreover, they can be applied to any game development middleware or technology framework. We'll be using mono C# in Unity3D for the demos mainly using the console to output data, and won't address much about the specific features of the Unity3D engine and the editor itself.

Game developers use probability or the confidence factor to add a little uncertainty to the behaviors of AI characters, as well as to the game world. This makes the artificial intelligence system a bit ...

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