Time for action rides again – creating Font Texture and Material
Ha! I knew you couldn't resist. In order to change the font of this GUIText, we need to import a font, hook it up to a Material, and apply that Material to the GUIText.
- Find a font that you want to use for your game clock. I like the LOLCats standby Impact. If you're running Windows, your fonts are likely to be in the
C:\Windows\Fontsdirectory. If you're a Mac user, you should look in the
/Library/Fonts/folder. Stick with a .ttf (TrueType Font) if you want to have the most success.
- Drag the font into the Project panel in unity. The font will be added to your list of Assets. (Remember to create a
Fontsfolder to store it, if you want to keep your Project panel tidy).
- Right-click (or ...