Time for action – material witness
Currently, the models we're using are about as exciting as clipping your toenails over the sink. All three models are a dull, default gray. Let's change that by creating some custom Materials, and applying them to the models.
Out with the old
If you had eaten your Wheaties this morning, you may have noticed that when we imported the models, their Materials were imported as well. The Project panel has a folder called Materials in it, which includes the three drab, boring Materials that we currently see on our models. Unity will import the materials that we create for our models depending on the 3D software package we used. Since these three models were not given Materials in Blender, they came in with default ...