Chapter 9. Game #3 – The Break-Up

We've been learning pieces of game development like Lego bricks. We've chugged along merrily on two tracks simultaneously: learning about what we need to build to have a complete game, and how we can use Unity to build those pieces.

The Break-Up will be a simple catch game. Catch is in a genre of what we now call mini-games—often, they are games within games. Catch, like keep-up, has a very simple mechanic. The player controls a thing, (like a paddle, a character, a bucket, or a trampoline), usually at the bottom of the screen, and other things fall or move towards the player-controlled thing from the top of the screen. In a catch game, the player has to connect his controllable thing with the falling things ...

Get Unity 4.x Game Development by Example Beginner's Guide now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.