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Unity 5 for Android Essentials by Valera Cogut

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Chapter 3. High-end Graphics for Android Devices

Primarily, this chapter will explore how to enhance the quality of games and applications using different techniques and physically-based shaders. In this chapter, firstly we will examine the different techniques of lighting that are often used in game development and production stages. Secondly, this chapter will describe global illumination in Unity 5. At the end of the chapter, the reader will optimize a shader code.

The topics that will be covered in the chapter are as follows:

  • Physically-based shaders
  • Global illumination
  • Practicing in shader optimization

Physically-based shaders

Unity makes it very easy to use ready shaders or write your own shaders using the Cg language or the surface shaders framework. ...

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