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Unity 5 for Android Essentials by Valera Cogut

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Chapter 7. Troubleshooting and Best Practices

Primarily, this chapter will explore how to enhance the quality of games and applications using different techniques and physically-based shaders. Secondly, this chapter will describe global illumination in Unity 5. At the end of the chapter, you will optimize a shader code.

The topics that will be covered in the chapter are as follows:

  • Measuring performance with the built-in Android profiler
  • Debugging Android devices with the Unity profiler tool
  • Best practices in scripts and shaders

Measuring performance with the built-in Android profiler

Let's look at what kind of information we can see from the built-in Android profiler in Unity 5.

General CPU activity

Next, we're going to talk about the information we ...

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