Unity 5 for Beginners

Video Description

Get up and running with game development in Unity 5

About This Video

  • Establish a solid foundation in Unity

  • Understand both the theory and practice underpinning game development

  • Learn how to build and design games

  • In Detail

    Unity Fundamentals is an easy-to-follow exploration of the Unity foundations. It covers the core features every developer needs to know to work effectively. Using practical and hands-on examples, Alan Thorn explores how Unity can be applied creatively to build exciting games that sell.

    Table of Contents

    1. Chapter 1 : Downloading and Installing Unity
      1. Course Overview 00:03:01
      2. Downloading Unity 00:04:06
      3. The Download Archive 00:02:47
      4. Installing Unity 00:03:10
    2. Chapter 2 : Unity Interface and Navigation Tools
      1. Creating New Projects 00:05:04
      2. User Interface Basics 00:07:24
      3. The Asset Store 00:08:03
      4. Exploring the Example Project 00:04:51
      5. Viewport Navigation 00:08:56
    3. Chapter 3 : Assets, GameObjects, and Level Design
      1. Creating GameObjects 00:07:16
      2. Prototyping Assets 00:05:33
      3. Object Manipulation 00:09:02
      4. Global and Local Space 00:05:52
      5. Object Hierarchies 00:06:37
      6. Import Custom Assets 00:05:44
      7. Exporting Mesh Assets from Blender 00:06:46
    4. Chapter 4 : Playing Games and Component Based Design
      1. Maximization Trick 00:03:08
      2. Using the Game Tab for Play-Testing 00:05:38
      3. Play Mode Versus Edit Mode 00:05:40
      4. Component Based Design 00:06:25
      5. Building a Custom Object 00:06:48
    5. Chapter 5 : Creating a Coin Collection Game
      1. Creating Unity Project 00:04:04
      2. Exploring the Project Folder 00:03:46
      3. Establishing a Level Floor 00:07:51
      4. Project Organization 00:03:59
      5. Creating World Bounds 00:07:10
      6. Level Design 00:08:54
      7. Starting a Coin Object 00:05:38
      8. Creating a Coin Material 00:04:32
    6. Chapter 6 : Creating a Coin Collection Game (Continued)
      1. Working with Prefabs 00:05:48
      2. Organizing a Scene 00:05:56
      3. Getting Started with Scripting 00:05:25
      4. MonoDevelop and Script Attaching 00:06:29
      5. Object Tagging 00:04:24
      6. Exploring the CountDown Script 00:06:36
      7. Creating Spinning Coins 00:03:51
      8. Using Particle Systems 00:05:47

    Product Information

    • Title: Unity 5 for Beginners
    • Author(s): Alan Thorn
    • Release date: June 2016
    • Publisher(s): Packt Publishing
    • ISBN: 9781785286346