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Unity 5.x 2D Game Development Blueprints by Abdelrahman Saher, Francesco Sapio

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The Animator

In order to display an animation on a game object, you will be using both Animator Components and Animator Controllers. These two work hand in hand to control the animation of any animated object that you might have, and are described below:

  • Animator Controller uses a state-machine to manage the animation states and the transitions between one another, almost like a flow chart of animations.
  • Animator Component uses an Animator Controller to define which animation clips to use and applies them on the game object when needed. It also controls the blending and the transitions between them.

Let's start modifying our controller to make it right for our character animations. Click on the Player and then open the Animator window from Window ...

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