Now that we have the character fully animated and controllable, it's time to build a cool level to let him move in. In order to organize the level, we can follow these steps:
Floorgame objects (since we start from scratch).
Floors_1. Reset their position (all zeros) and scale (all ones).
Floor_1game object from the tile we want to use. Furthermore, set its scale to
(2.15,2,1). Finally, add a Box Collider 2D.
Floor_1, as shown in the following image:
This is what the Inspector should look like: ...