To make our level more exciting, we need to add some enemies to the level. We can use the sprites under Platformer Pack | Enemies and start by creating the snail enemy.
Just like how we animated our player, we will do almost the same for the enemies; drag and drop both
snailWalk2 into the scene to create the animation. Then, rename the object to
Enemy1, scale the object to
(-3,3,3), so that it fits the dimensions of our game level, and then place it on the first platform of the level. Finally, add a box collider that fully encloses the sprite and a rigid body with its FixedAngle variable set to
true. As a result, the Inspector should look like the following:
Before going forward with the enemies and their code, we ...