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Unity 5.x 2D Game Development Blueprints by Abdelrahman Saher, Francesco Sapio

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Importing the level

In order to create our scene, we will need to play around with our new assets in Tiled, but luckily, a lot has already been set up for us. Open roguelike-pack/Map/sample_map in Tiled. If you missed the previous chapter where we discussed Tiled, you should at least read that section before you continue. In fact, it is another software, separate from Unity:

Importing the level

As you can see, the scene is almost complete. We will not need to spend much time to make it game-ready:

Importing the level

Now, we need to set up the colliders for our scene and it's best to ...

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