In order to create our scene, we will need to play around with our new assets in
Tiled, but luckily, a lot has already been set up for us. Open
Tiled. If you missed the previous chapter where we discussed
Tiled, you should at least read that section before you continue. In fact, it is another software, separate from Unity:
As you can see, the scene is almost complete. We will not need to spend much time to make it game-ready:
Now, we need to set up the colliders for our scene and it's best to ...