Getting ready

Before we start, we need to have a character with a few animations. In this example, we are using a bird. It has IdleStartFlyingFlyingInCircles, and Land animations. The Idle animation is looped and played when our birds sits on the ground. The StartFlying animation is a transition between Idle and FlyingInCircles, which is a looped animation of the bird flying around. The last animation, the Land animation, is a transition between FlyingInCircles and Idle. We don't use root motion for those animations because we want the birds to always land in the same position (we don't want to check where the ground is, it's just a decoration).

You can also download the provided example Unity project and go to the Chapter 05 Character ...

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