We are going to use the same assets as in the previous recipe, but instead of using the CharacterLookAt.cs script, we will use additional animations: AimForward, AimForwardUp (aim 45 degrees up), AimForwardDown (45 degrees down), AimLeft (45 degrees left), AimLeftUp (45 degrees left and 45 degrees up), Aim LeftDown (45 degrees left and 45 degrees down), AimRight (45 degrees right), AimRightDown (45 degrees right and 45 degrees down), AimRightUp (45 degrees right and 45 degrees up). See the following screenshot for reference:

You can also use the provided example Unity project and go to the Chapter ...